STOCKHOLM, March 31, 2015 - Following last month’s milestone of 5 million registered theHunter players, Avalanche Studios and Expansive Worlds today announce the official release of theHunter: Primal, a stand-alone, one-time purchase on Steam ( The CG Launch Trailer is available here:

Carving out a unique, prehistoric niche in the survival genre, theHunter: Primal has gained substantial attention and positive player feedback even before its release. Throughout the Early Access phase that launched in late December, Expansive Worlds maintained constant dialogue with the community and gained invaluable insights. Since then, the hunting experience has been continuously tweaked and improved in accordance with the feedback.

In the full release of theHunter: Primal, we finally let loose the much requested, airborne Quetzalcoatlus. Since the Early Access release in December, we have also finalized PvP and Team Modes, introduced additional weapons and a dynamic weather system to the massive Cretaceous world, spanning 24 square kilometers (9.3 square miles). From now on, when you look to the sky, you can enjoy dramatic thunder clouds rolling by. Or you’ll see a giant flying dinosaur, in which case… run!

Speaking of looking around, Avalanche Studios and Expansive Worlds are excited to announce a partnership with Tobii Tech and SteelSeries to bring the Infinite Screen experience to theHunter: Primal. Infinite Screen uses world-class eye-tracking to orient the game’s scene camera based on where the player is looking. In a world with exploration at its core, this addition takes player immersion to new levels.

”It’s been a great few months, listening to our newly founded community and shaping Primal into the game they want to play” said Expansive Worlds CEO Pim Holfve. “Together with them, we have created an intense and highly unique experience. But we’re just getting started. If the initial success is anything to go by, I look forward to keep evolving theHunter: Primal for years to come.”

“Avalanche Studios’ and Expansive Worlds’ implementation of Infinite Screen technology in Primal is another testament to the added value and greater immersion developers all over the world are capturing with eye-tracking” said Oscar Werner, Tobii Tech President. “This is a major addition to our growing list of studio partnerships, demonstrating that the gaming industry is taking eye-tracking very seriously and truly believe in the immersive experiences it creates for gamers. When you look around this world, you’re able to lock eyes with a T-Rex!”

To celebrate the full release, theHunter: Primal is available at a 20 percent discount during the first 7 days.

For more information about theHunter and theHunter: Primal, please contact Avalanche Studios at We are available for limited interviews following the full release of Primal. For more information regarding Tobii Tech, please contact Stephan Floyd at

About Expansive Worlds
Expansive Worlds, an independently operated subsidiary of Avalanche Studios, is focused on socially connected, online games distributed directly to gamers. In 2009, Expansive Worlds released theHunter, a free roaming first-person hunting game. theHunter is developed in close collaboration with its thriving community, and is continually infused with new features and content updates. For more information regarding Expansive Worlds and theHunter, visit For more information regarding Avalanche Studios, visit


About Us

Avalanche Studios was founded in 2003 by Christofer Sundberg and Linus Blomberg and is the original creator of the award-winning Just Cause franchise (published by Eidos/Square Enix). The Avalanche Studios headquarters is located in Stockholm, Sweden, with a new studio founded in the heart of New York City in June of 2011, and becoming fully operational in November of the same year. The company develops games based on its proprietary technology, enabling unique open-worlds to be created based on original or licensed content. The studio is currently hard at work at several AAA games, all based on the latest iteration of the Avalanche Engine. More information is available at Avalanche Studios website:


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