Stellaris celebrates over 1.5 million copies sold - Apocalypse DLC available today

New expansion adds explosive features to blockbuster sci-fi grand strategy game

STOCKHOLM — Feb. 22, 2018 — Paradox Interactive, a publisher and developer of games that change the world (into a smoldering tomb), today released a new expansion for Stellaris, the sci-fi grand strategy game from Paradox Development Studio. Titled “Apocalypse,” the expansion adds a terrifying armada of features centered around warfare and destruction to Stellaris, and is available now for Windows, MacOS, and Linux PCs for a suggested retail price of $19.99. Stellaris players can experience Apocalypse now:

Stellaris is a sci-fi grand strategy game from the galactic conquerors at Paradox Development Studio, which allows players to take their personalized empire on their first steps outside of their home system and spread their race across the universe – by diplomacy or by force. Since the game’s launch in May 2016, Stellaris has now sold over 1.5 million copies across Earth.

Stellaris: Apocalypse redefines stellar warfare for all players with a host of new offensive and defensive options, alongside a few non-violent new features for those poor, unsuspecting empires not currently at war. Alongside a host of free improvements to Stellaris, the new Apocalypse DLC includes:

  • That’s No Moon, neither is That One, That One Might be a Moon, Wait, No: Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe

  • All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.

  • Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new crisis!

  • Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development

For more information about Stellaris, visit

For additional information, please contact:

Fredrik Wester, CEO Paradox Interactive
Alexander Bricca, CFO Paradox Interactive
Phone: +4670-355 54 89

About Paradox Interactive

The Paradox Interactive group includes publishing and internal development of games and licensing of White Wolf’s brands. The publishing operation publishes both internally developed titles and titles developed by independent studios as well as music and books. The game portfolio includes more than 100 titles and Paradox Interactive owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Magicka and Age of Wonders. From the start over ten years ago, the company has published its games all over the world, initially through physical distribution using partners, but beginning in 2006 has primarily distributed digitally using its own publishing arm. The development platform is primarily PC, but the company has released games on console and mobile platforms as well. The largest markets today include the US, UK, Germany, France, Russia and Scandinavia. Today, over 2 million gamers play a Paradox game each month and the number of Paradox registered users exceeds seven million.

Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit