House of Moves massively improves pipeline efficiencies with Vicon Blade

Technology and workflow improvements allow studio to pass cost benefit to clients

LOS ANGELES, Calif. – August 6, 2013: Leading motion capture and animation studio House of Moves, taking advantage of the latest technology advancements in Vicon’s Blade motion capture software, have dramatically increased processing and production efficiencies. The company’s film, TV and games customers will benefit from the resulting cost savings.

House of Moves recently completed an internal audit determining that over the past 12 months and multiple project types, its motion capture processing costs have declined by as much as 50%. House of Moves CEO Brian Rausch attributes these savings to technological advancements including proprietary tools the company has written for Blade 1.7 software, the integration of Shotgun production management software, and more recently, the deployment of Blade 2 software.

“Technology is helping to significantly reduce the costs of high quality motion capture, making it more accessible to all kinds of film, TV and game productions,” said Rausch. “Processing and cleaning up motion capture data requires a human in the loop, and is a particularly time-intensive, and potentially costly, task. Thanks to tools exposed in Blade 2, we’re considerably reducing these processing costs and passing these savings on to our clients.”

Blade 2’s Axiom live engine has streamlined House of Moves’ production workflow by processing digital character animation in real time during motion capture shoots. Its ability to handle multiple characters, run real time with face markers, and automatically fix occlusions has further reduced House of Moves’ processing costs.

At GDC 2013, House of Moves demonstrated the real-time capabilities of Blade 2 combined with the Unreal 3 games engine, enabling directors to see what the actors’ movements will look like in the scene as they’re shooting on the motion capture stage.

About House of Moves

House of Moves has been the go-to studio for film, television, game and commercial creatives for over 10 years and has recently worked on projects for clients including Microsoft, Activision, EA, Capcom, Take 2, SCEA, Bungie, Warner Bros., Walt Disney Pictures, Paramount and others. In addition to the HOM main stage, the 26,000 square-foot facility is also home to a full performance capture volume capable of recording simultaneous high-quality audio with a capture session without any interfering background noise. House of Moves is part of the OMG (Oxford Metrics Group - LSE: OMG), plc. family of technology companies.  http://moves.com/

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