Evolution Gaming: Year-end report 2017
Fourth quarter of 2017 (Q4 2016)
- Operating revenues increased by 48% to EUR 50.7 million (34.3)
- EBITDA increased by 74% to EUR 22.6 million (13.0), corresponding to a margin of 44.6% (37.8)
- Profit for the period amounted to EUR 18.0 million (9.0)
- Earnings per share amounted to EUR 0.50 (0.25)
Full-year 2017 (2016)
- Operating revenues increased by 54% to EUR 178.4 million (115.5)
- EBITDA increased by 81% to EUR 80.6 million (44.6), corresponding to a margin of 45.2% (38.6)
- Profit for the period amounted to EUR 62.1 million (31.7)
- Earnings per share amounted to EUR 1.73 (0.88)
- The Board proposes a dividend of EUR 0.90 per share (0.45)
Events during the fourth quarter of 2017
- Continued high growth and margin
- High level of expansion in environments and tables
- Focus on product development with several new games to be launched in 2018
Comments from CEO Martin Carlesund:
I am happy to summarise 2017 with continued strong growth and profitability. Revenues amounted to EUR 50.7 million, corresponding to an increase of 48 percent compared with the fourth quarter of 2016. EBITDA amounted to EUR 22.6 million, with a margin of 44.6 percent. The quarter was characterised by intense expansion at our studios, resulting in increased cost levels compared with the third quarter. The company is in the midst of an investment phase, and we expect this to continue to drive costs during the first half of 2018. Looking at the margin, it will vary somewhat from quarter to quarter, although we have, at the same time, established a clearly higher level of profitability compared with Evolution’s historical average – for the full-year, the EBITDA margin was just above 45 percent.
In addition to the intense expansion at our existing studios, where we now have approximately 400 tables in operation, we increased our efforts further in product innovation and development in the latter part of the year. We will see the results of this in 2018, when more games than ever before will be launched. The new games are an important element to further increase the gap to our competitors, and will be launched at different times of the year. Already in January, we rolled out the world’s first and only Live Casino version of the popular poker game Texas Hold’em Bonus and, in early February, we expanded our exclusive content rights partnership with Scientific Games. During the year’s largest industry event, ICE, held in London a week ago, we presented additional new products that will strengthen our customers’ Live Casino offerings over the coming year.
I would especially like to highlight Lightning Roulette, a ground-breaking Roulette game that combines Live Casino with an RNG element. In addition to all the classic Roulette features, players will have new possibilities to win through random-generated lucky numbers offering high pay-outs. The game environment is reminiscent of an entertainment show with advanced sound and lighting effects; a concept that adds a new dimension of excitement to the traditional table game and which we have already successfully established through our Dream Catcher product.
We also believe that our extensive expertise in table games can be used in a purer RNG environment, which is why we are taking a first step in that direction through the launch of a brand-new game category – First Person Gaming. The products offer players an interactive first-person experience of the most popular table games, and also include a “Go Live” button that quickly takes the player to our Live Lobby and the complete range of Live Casino games. This set-up gives the operators excellent cross-selling opportunities.
For our operators’ super VIP players, we are launching a brand new, exclusive Salon Privé, with high limits and private tables for individual players. Only selected individuals are given access to the environment, where they can expect personal service and opportunities to control the game round themselves.
Finally, we are strengthening our Baccarat portfolio with two new variants, No Commission Baccarat and Dragon Tiger. Baccarat is gaining popularity and, with these additions, we will attract both experienced and new players.
In addition to product development, we are continuing to invest for the future in the form of new studios. In early February, we went live with our new studio in Canada, while the construction of the studio in Georgia is continuing, with a planned launch in the second quarter.
Looking back on 2017, it is easy to say that it was an exceptional year in many ways. But that does not give us reason to take anything for granted – on the contrary, we must continue to work hard every day to maintain our position in the market. On the whole, with new studios and exciting product launches on the cards, we see good prospects to continue strengthening our business in 2018, with a clear focus on profitable growth.
Presentation for investors, analysts and the media
CEO Martin Carlesund and CFO Jacob Kaplan will present the report and answer questions on Thursday, 15 February 2018 at 09:00 a.m. CET via a telephone conference. The presentation will be in English and can also be followed online. Number for participation by telephone: +46 8 566 42 690. Follow the presentation at https://tv.streamfabriken.com/evolution-gaming-group-q4-2017.
For further information, please contact CFO Jacob Kaplan, +46 708 62 33 94, email@example.com.
This information is such that Evolution Gaming Group AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, under the agency of the contact person set out above, on 15 February 2018, at 7.30 am CET.
Evolution Gaming Group AB (publ) (”Evolution”) develops, produces, markets and licenses fully-integrated B2B Live Casino solutions to gaming operators. Since its inception in 2006, Evolution has developed into a leading B2B provider in the European market with 100+ operators among its customers. The group currently employs about 4,000 people, most of whom are located in Latvia and Malta. The parent company is based in Sweden and listed on Nasdaq Stockholm with the ticker EVO. Visit www.evolutiongaming.com for more information.