Remedy Utilizes Umbra for Future Projects

Helsinki, Finland – September  21st  –  Umbra announced today that it has signed a studio wide license agreement with independent Finnish game developer Remedy Entertainment to use Umbra’s Visibility Solution in their future projects. This is to support Remedy’s long-term strategy of  developing multiple games at the same time and releasing them more often .

Umbra was recently used in  Quantum Break , a visually stunning Xbox One and PC exclusive game developed by Remedy and published by Microsoft Studios earlier this year, to optimize real time rendering. Umbra’s technology is ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.

In addition to visibility, Remedy used another feature of Umbra in a unique way to implement fast audio propagation and audio occlusion.

“Umbra made it easy for us to improve both the visuals and audio in  Quantum Break , so continuing to work with their technology was a no-brainer. Umbra is simple to use and their team provide great support whenever needed”, says  Jani Savolainen , Outsourcing Manager at Remedy Entertainment.

Umbra creates an optimized database from your 3D data, whether it is a small game level or a huge architectural model. Umbra processes your data automatically, which means you can give Umbra your geometry as-is without modifying it in any way, or doing any extra work. Umbra’s optimized database can then be used in an application to perform queries. The queries answer questions like “what can be seen here?” or “what needs to be rendered next?”.

Umbra runs on virtually any modern CPU and does not depend on any specific hardware or external software. It’s also available for a free evaluation on all major platforms.

About Remedy

Remedy Entertainment Ltd.   i s a privately held developer of state-of-the-art action games, game franchises and cutting edge 3D technology, founded in 1995 in Espoo, Finland. Remedy’s highly acclaimed blockbuster titles include  Quantum Break Alan Wake  and  Max Payne Further information:  http://www.remedygames.com

About Umbra

Umbra has been powering up graphics performance in more than 125 video games during the last 10 years. Clients include internationally renowned game studios that have produced commercially successful AAA productions such as Call of Duty®: Black Ops III, Fallout 4, Quantum Break, Deus Ex: Mankind Divided and The Witcher 3: Wild Hunt.

Umbra is a Helsinki based company that was founded in 2006. Today the company employs a team of 20 specialists working in Finland, United States, Korea, China and Japan.

Media contacts:

Jenni Ahlapuro
Head of Communications
jenni@umbra3d.com
+358405279158

Thomas Puha
Head of Communications
thomas.puha@remedygames.com
+358503590432

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About Us

Umbra makes it possible to display arbitrarily large 3D data sets with real-time performance on any piece of hardware. Umbra’s solutions are the backbone of a wide range of 3D applications that are used by millions of people every day. Umbra was founded in 2006 and it's headquarters are located on the very northern edge of Europe - Helsinki, Finland.

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Umbra made it easy for us to improve both the visuals and audio in Quantum Break, so continuing to work with their technology was a no-brainer. Umbra is simple to use and their team provide great support whenever needed.
Jani Savolainen, Outsourcing Manager at Remedy Entertainment