Vicon redefines motion capture with unprecedented new products at SIGGRAPH 2014
Launches new retargeting and solving tool and latest version of Blade software
VANCOUVER, Canada – SIGGRAPH 2014 (booth #733) - 12 August 2014 – Vicon, the motion capture technology specialist for the entertainment, engineering and life science industries, today announced the launch of two new products, Pegasus and Pegasus Advanced, a new set of retargeting and solving tools developed with IKinema, as well as Blade 3, the newest version of its industry-leading capture and data processing software at SIGGRAPH 2014 (booth #733). The products offer a new level of flexibility, accessibility and increased value for money in motion capture.
Pegasus is the industry’s first off-the-shelf retargeter that simplifies the process of streaming real-time motion capture data from Vicon Blade onto game assets in engines like Unity or Unreal Engine (UE4). Previously, users would have to spend time and money on developing their own bespoke software to access the dynamic environment a game engine provides.
“Pegasus represents an unprecedented step forward for motion capture in enabling customers of all sizes to import their data into game engines for a more dynamic experience,” said Phil Elderfield, entertainment product manager, Vicon. “Pegasus is truly unique - nothing else like this exists in the market today.”
With all the benefits of Pegasus, Pegasus Advanced solves joints to rigid body data and streams from Vicon Tracker. Users can take advantage of the Pegasus Advanced solver and stream data into ubiquitous ergonomic packages such as Siemens’ Jack software or Dassault Systèmes’ DELMIA solutions, as well as flawless integration with Unreal and Unity.
"Pegasus Advanced is the first product of its kind to allow tracking data from rigid bodies to drive custom avatars or manikins in such a wide variety of platforms," said Warren Lester, engineering product manager, Vicon. "This allows customers to easily drive their own models - in applications that they are familiar with - and place markers where the task demands, rather than being hamstrung by fixed marker sets or having to suffer poor data quality due to occlusion."
Alexandre Pechev, CEO at IKinema, an animation technology company that developed Pegasus and Pegasus Advanced in conjunction with Vicon, said: “IKinema goes back to fundamental biomechanics to deliver realistic motion based on skeletal analysis of humanoid and creature forms. Our highly optimized heuristic algorithms bring the highest degree of realism and believability to the Pegasus solving pipeline.”
The new version of Vicon’s motion capture software, Blade 3, builds upon the power and performance of Blade 2 and Axiom - Blade’s live engine that reproduces fast, clean performances for real-time visualization. With the Axiom engine now also available offline, it can be used in a full, interactive post-processing pipeline. Other features of Blade 3 include the ability to calibrate Vicon’s Bonita video reference footage into the capture volume and overlay its images onto CG environments for easier character setup and solve quality assessment. Blade 3 also introduces compatibility with Python for the first time, allowing users to run scripts with offline Blade 3 data.
“The launch of Pegasus and Blade 3 continues our ongoing commitment to delivering innovative solutions to the motion capture community,” said Imogen Moorhouse, CEO, Vicon. “Pegasus enables direct connection to game engines for all customers, while the new features in Blade 3 continue to build on the advances made in Blade 2, making Vicon motion capture more accessible, efficient and cost effective.”
A full list of features is available on the Vicon website.
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UK enquiries: Rebecca Edwards
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Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems and match-moving software. It serves customers in CG animation, engineering and life sciences industries. As well as those in film, visual effects, computer games and broadcast television sectors.
Vicon is a subsidiary of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defense, life sciences and engineering markets. Other holdings include: 2d3, a manufacturer of specialized image understanding software for defense applications; Yotta a provider of software and services for infrastructure asset management; and OMG Life, a new consumer subsidiary.
Among many others, Vicon and OMG global clients include:
Entertainment: Audiomotion, The Imaginarium, Quantic Dream, SEGA, Konami, Activision, Sony, Dreamworks, ILM and USC Engineering: European Space Agency, BMW, Council for Scientific and Industrial Research – South Africa, ETH Zurich, Korea Institute of Ocean Science and Technology, NRL, UPENN GRASP, MIT, Ford and General Motors Life Sciences: Nuffield Orthopaedic Centre - Oxford, Headley Court, University of Western Australia, Adidas, Digital Human Research Centre - Japan, Gillette Children’s Specialty Healthcare, Shriners, Marquette, UMich and Red Bull