Interim Report January – September 2021
“The third quarter is behind us, and it is reassuring to see players continue to enjoy the games our developers worked so hard on,” said Vlad Suglobov, CEO of G5 Entertainment. “Already after September, we are close to topping the full year results from 2020. Revenue during Q3 in USD terms rose 1% year-over-year and slipped 1% in SEK due to FX. Underpinning this performance, in USD terms, is the 36% year-over-year growth in our new generation of games and 7% rise in own games. The new generation of games, those titles released during the last two years (since summer 2019), made up half of the revenue during the past quarter after growing 1% sequentially from the second quarter, while own games accounted for 66% – both new records for G5 and a clear indication of just how compelling these games are. EBIT for the first nine months of 2021 was 160 MSEK, up 16% year-on-year and on track to exceed last year's EBIT when we close the fourth quarter. The company has shifted to a higher gear thanks to the great game titles the G5 development team has produced and excellent work of our marketing team, so we look forward to seeing how we perform in the seasonally strong Q4 and Q1.”
July – September 2021
- Revenue for the period was SEK 327.6 M (332.4), a decrease of 1 percent compared to the same period in 2020 in SEK terms. In USD terms revenue grew 1 percent year-over-year.
- Gross margin increased to 64 percent (59 percent), as larger share of revenue is coming from own games together with the lowered store fees on the Microsoft platform that went from 30% to 12% from August 1, 2021.
- EBIT for the period was SEK 56.5 M (53.7).
- Net result for the period was SEK 50.0 M (48.5).
- Earnings per share for the period, before dilution, was SEK 5.82 (5.59).
- Cash flow amounted to SEK -39.2 M (32.1), affected negatively by share repurchases of SEK -88.8 M (-4.6).
- Average Monthly Active Users (MAU) was 6.7 million, a decrease of 2 percent compared to the same period in 2020. Average Daily Active Users (DAU) was 1.8 million, an increase of 2 percent compared to the same period in 2020. Average Monthly Unique Payers (MUP) was 197.7 thousand, a decrease of 7 percent while Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 68.1, an increase of 13 percent compared to the same period last year.
For additional information, please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11 115
This disclosure contains information that G5 Entertainment AB is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014) and the Swedish Securities Markets Act (2007:528). The information was submitted for publication, through the agency of the contact person, on 05-11-2021 07:30 CET.
About G5 Entertainment
G5 Entertainment AB (Publ) (G5) develops and publishes high quality free-to-play games for smartphones, tablets and personal computers that are family friendly, easy to learn, and targeted at the widest audience of both experienced and novice players. The company distributes its games through the G5 Store, Apple App store, Google Play, Amazon Appstore and Microsoft Store. The company’s portfolio includes popular games like Jewels of Rome™, Sherlock: Hidden Match-3 Cases™, Jewels of the Wild West®, Hidden City®, Mahjong Journey®, The Secret Society® and Wordplay: Search Word Puzzle™.
Through its head entity G5 Entertainment AB (Publ), G5 Entertainment Group is publicly listed on Nasdaq Stockholm’s main market mid cap segment under trade symbol G5EN.ST. For six years in a row, G5 Entertainment was ranked in Deloitte’s Top 50 Fastest Growing Tech Companies in Sweden.
More information about G5 Entertainment can be found at: https://corporate.g5e.com