First Contact Story Pack Now Available for Stellaris Players
Seek the Stars from a New Point of View with Unique Origins and Story Content
STOCKHOLM - March 14, 2023 - Paradox Interactive, a developer and publisher who comes in peace (honest), today released the First Contact Story Pack for sci-fi strategy game Stellaris on PC platforms. First Contact, a pack focused on new interactions with pre-FTL civilizations, new stories of exploration, and new cloaking technology, is available today via online stores for a suggested retail price of $14.99/£12.79/€14.99. All Stellaris players will also receive the free 3.7 ‘Canis Minor’ update from the Stellaris custodians team today, including gameplay improvements and new content*.
First Contact is available for purchase here:
- Steam: https://store.steampowered.com/app/2277860/Stellaris_First_Contact_Story_Pack/.
- Microsoft: https://www.microsoft.com/store/productid/9pkhj13j86ds
- GOG: https://www.gog.com/game/stellaris_first_contact_story_pack
Witness First Contact in the latest launch trailer: https://youtu.be/_ZyJWy2yhOI
You are not alone! The galaxy is vast and full of wonders, but it’s also full of alien empires you’re going to encounter, whether you’re ready or not. First Contact offers a set of new origins and mechanics that give players the chance to tell stories about their civilizations’ early encounters with visitors from the stars -- ones that may not have come in peace!
Features of First Contact include*:
- New Origins:
- Broken Shackles: You didn’t take to the stars; you were taken to the stars as an alien captive! Now, you and your fellow prisoners have overtaken the ship and found yourselves banding together to survive and thrive as a diverse new community. Can you rise to greatness from this humble origin… and will your former captors take notice?
- Payback: No one would have believed your world was being watched keenly by intelligences greater than your own - until they actually showed up. But you did not go quietly into the night! Your civilization has repelled a would-be conqueror from space, and with sudden access to their advanced technology, you’re about to discover just what else is out there beyond the stars!
- Fear of the Dark: As you’ve explored your home system, you’ve always suspected you weren’t alone in the galaxy… especially when one of your planets suddenly suffered an “incident” a while back. A very large faction of your own people have long advocated against tempting fate out in the dark abyss of the unknown. What path will you choose as you find yourself needing room to grow?
- New Pre-FTL Interaction Options: What will your role be when the next member of the galactic community tells their origin story? New mechanics allow for a broader range of interactions with pre-FTL civilizations, depending on their level of technology and their awareness of your presence. Will your arrival be celebrated, or met with violent panic?
- Cloaking Technology: Nobody saw this feature coming! Equip your ships with cloaking devices to survey in secret or catch a foe unaware; keep subtle tabs on your pre-FTL neighbors with cloaked observation posts. Just be sure your own scanners and intel are strong… you never know which of your neighbors might be lurking in the shadows!
Full details of changes in First Contact and the ‘Canis Minor’ Update are available here: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-290-we-have-contact-3-7-2-canis-minor-patch-notes.1572713/
For more information about Stellaris and First Contact, visit http://stellaris.com/.
*Some features may require content sold separately.
For additional information, please contact:
Paradox Interactive Public Relations Team
Email: pr@paradoxinteractive.com
About Paradox Interactive
The Paradox group today consists of both publishing and internal development of games and brands. Paradox has a broad portfolio of games owns the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalogue of brands. From the start 2004, the company has published its games all over the world, initially through physical distribution but since 2006 primarily in digital channels. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
For more information, please visit www.paradoxinteractive.com.