Vicon launches the changing face of film and games at SIGGRAPH 2013
OXFORD, UK, June 11, 2013 - Motion capture technology innovator, Vicon, will be launching the latest addition to its suite of 3D motion capture tracking systems at SIGGRAPH 2013, booth #771, taking place on 23-25 July in Anaheim, California.
The pioneering new facial animation product will offer users the ultimate in efficiency and performance for games and film production, and will set the standard for affordable, accessible and high-quality character realism. The system will be available either as a stand-alone product or as part of an end-to-end facial animation workflow to give users complete flexibility.
Vicon will also be showcasing its recently launched real-time motion capture software, Blade 2. It enables the most effective production pipelines and workflow efficiency for motion capture projects, and integrates seamlessly with Vicon’s wide range of high-quality cameras.
Demonstrating the company’s expertise within the engineering industry as well as media and entertainment and life sciences, Vicon will also be using SIGGRAPH 2013 to showcase its immersive reality and virtual reality product, Apex, to the engineering sector. This unique Vicon product is a precise, robust hand-held tracking tool. Its ergonomic design and flexible controls enable the user to interact intuitively with virtual objects in a 3D environment.
Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems and match-moving software. It serves customers in CG animation, film, visual effects, computer games, broadcast television, as well as engineering and life sciences industries.
Vicon is a subsidiary of OMG (Oxford Metrics Group - LSE: OMG), plc., a group of technology companies that produces image understanding solutions for the entertainment, defence, life sciences and engineering markets. Other holdings include: 2d3, a manufacturer of specialised image understanding software for defence applications; Yotta DCL a UK highways surveying business; and OMG Life, a new consumer subsidiary.
Among many others, Vicon and OMG global clients include:
Entertainment: Audiomotion, The Imaginarium, Quantic Dream, SEGA, Konami, Activision, Sony, Dreamworks, ILM and USC
Life Sciences: Nuffield Orthopaedic Centre - Oxford, Headley Court, University of Western Australia, Adidas, Digital Human Research Centre - Japan, Gillette Children’s Specialty Healthcare, Shriners, Marquette, UMich and Red Bull
Engineering: European Space Agency, BMW, Council for Scientific and Industrial Research – South Africa, ETH Zurich, Korea Institute of Ocean Science and Technology, NRL, UPENN GRASP, MIT, Ford and General Motors
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