Remedy Utilizes Umbra for Future Projects
Helsinki, Finland – September 21st – Umbra announced today that it has signed a studio wide license agreement with independent Finnish game developer Remedy Entertainment to use Umbra’s Visibility Solution in their future projects. This is to support Remedy’s long-term strategy of developing multiple games at the same time and releasing them more often .
Umbra was recently used in Quantum Break, a visually stunning Xbox One and PC exclusive game developed by Remedy and published by Microsoft Studios earlier this year, to optimize real
Helsinki, Finland – April 15th – Umbra released an major update today for their visibility solution product Umbra 3. It is the biggest update since the initial launch of the original product, as it features completely rewritten computation pipeline, improved culling at a distance and backwards compatibility with Umbra 3.3.
The Umbra 3 Visibility Solution improves development workflow by enabling both rapid content iteration as well as the creation of more detailed graphics. The software automatically generates occlusion data from “polygon soup”, enabling artists to use their valuable