Conflictive animations support the development of programming skills
Traditional educational tools present information to students in a conventional way: what they present is true and students are expected to learn what is presented. In a PhD study completed recently at the University of Eastern Finland, Andrés Moreno, MSc, developed a tool, Jeliot ConAn, that tricks students during their learning process. Jeliot ConAn uses "conflictive animations" to teach computer programming, which is a very challenging topic for students due to its abstract nature. The animations in Jeliot ConAn have intentional errors in them. The possibility of errors creates a new