MAG Interactive AB (publ) publishes Interim and Year-End Report September – August 2020/2021

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MAG recorded its strongest yearly revenue in company history, mainly as a result of continued improved ARPDAU across its portfolio. Net sales in Q4 grew by 26% and ARPDAU increased by 59% compared to the same period last year.

Summary of the period June 2021 – August 2021:

  • The Group's net sales for the period were 69,647 KSEK (55,100 KSEK), an increase of 26% compared to the same period the previous year
  • EBITDA for the period was 21,743 KSEK (7,664 KSEK)
  • Adjusted EBITDA for the period was 22,987 KSEK (596 KSEK) (adjustments for EBITDA relate to effects from acquisition costs and social contribution costs from revaluation of option programs)
  • The Group's game contribution for the period was 47,923 KSEK (25,662 KSEK), an increase of 87% compared to the same period the previous year
  • Average revenue per daily active user (ARPDAU) for the period was 5.4 US cents (3.4 US cents), an increase of 59% compared to the same period the previous year
  • The result per share during the quarter was 0.30 SEK/share (-0.14 SEK/share)
  • The costs of user acquisition for the period were 15,026 KSEK (21,565 KSEK)
  • Daily and monthly active users (DAU and MAU) were 1.6 million and 5.5 million respectively during the quarter, a decrease of 16% and 14% compared to the same period the previous year

Comment from the CEO in summary

“I am happy to be able to summarize another quarter with strong revenue growth and improved profitability. At 26% revenue growth relative to the same quarter last year, it is the seventh consecutive quarter we are reporting a growth rate of +20%. Our EBITDA margin improved to 31%, and we generated a positive quarterly result. An important driver of the strong result is the continued improvement of the average revenue per daily active user (ARPDAU) which grew by 59% compared to Q4 last year to reach 5.4 cents. Revenues from Q4 reached 70 MSEK, and the EBITDA was 22 MSEK.

Now that the full financial year has passed we can look back and conclude that we had our highest yearly revenues since the company’s founding eleven years ago. At 287 MSEK, we grew revenues by 32% versus the previous financial year. The EBITDA was 57 MSEK which means that we operated at a 20% EBITDA margin on average during the year.

Word Domination transitioned during Q4 to our Live Operations team (Live Ops) who run a strong evergreen portfolio. Thanks to the higher efficiency of Live Ops relative to active live development, we have freed up even more game development capacity for new game projects. We have more people than ever before working on new games, meaning that we are investing heavily in the future pipeline for MAG. We are on an exciting path that I hope will continue to lead to good results in the coming years as well”, says Daniel Hasselberg, CEO of MAG Interactive.

Summary of the period September 2020 – August 2021 (12 months):

  • The Group's net sales for the period were 286,584 KSEK (217,567 KSEK), an increase of 32% compared to the same period the previous year
  • EBITDA for the period was 56,617 KSEK (21,157 KSEK)
  • Adjusted EBITDA for the period was 56,609 KSEK (14,202 KSEK) (adjustments relate to effects from acquisition costs and social contribution costs from revaluation of option programs)
  • The Group's game contribution for the period was 177,350 KSEK (119,735 KSEK), an increase of 48% compared to the same period the previous year
  • The result per share during the period was 0.27 SEK/share (-0.66 SEK/share)
  • The Board proposes that no dividend is to be paid for the financial year

Presentation & Report
On October 20, 2021 at 10:00 CET, CEO Daniel Hasselberg and CFO Magnus Wiklander will present the Interim Report live on Twitch. The presentation will be held in English. Link to the Twitch feed here www.twitch.com/maginteractive. Daniel Hasselberg will also take questions on Twitter during the course of the day, write to @d_hasselberg or @maginteractive. For more information and to read the full report please visit https://www.maginteractive.com/investors/investor-relations/reports/.

This is information that MAG Interactive AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out below, at 08:00 on October 20, 2021.

For additional information, please contact:
Daniel Hasselberg / CEO / +46 (0)8 644 35 40 / daniel@maginteractive.se
Magnus Wiklander / CFO / +46 (0)8 644 35 40 / magnus.wiklander@maginteractive.se

About MAG Interactive 
MAG Interactive is a leading mobile game developer focused on casual social games. With passionate, creative teams and a data-driven business model, MAG delivers world-class gaming experiences to millions of players worldwide. MAG specializes in word games and trivia, with a portfolio of titles including New QuizDuel, Wordzee, Primetime, Word Bubbles, Ruzzle, Word Domination and WordBrain, that have been downloaded over 350 million times. MAG has studios in Stockholm and Brighton and was listed in 2017 on the Nasdaq First North Premier Growth Market with the ticker MAGI. FNCA Sweden AB is appointed Certified Advisor to MAG Interactive. Email: info@fnca.se. Telephone: +46 (0)8-528 00 399. For more information visit www.maginteractive.com

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