Worldwide hit game Ruzzle celebrates 10 years since global launch

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From startup to viral phenomenon - A decade has passed since MAG’s successful word game Ruzzle was released. Today, the game is one of MAG's strongest evergreens, with a continued active and engaged player base.

Stockholm, Sweden - 23 March, 2022 - March 2022 marks ten years since MAG Interactive's first major hit game Ruzzle's release, “MAG was in its infancy in 2012, we only had seven employees”, says Daniel Hasselberg, CEO of MAG Interactive. “When we started the development of Ruzzle, the team consisted of three people, two developers and an artist”.

The game became popular in Sweden relatively quickly, but it was when Ruzzle went viral in the US that the number of downloads really picked up speed. For a time it became one of the world's most played games, “We went from a few thousand downloads in one day to close to a million a day not long after. The volumes grew enormously in a short time”, says Kaj Nygren, CTO at MAG.

With over 70 million downloads and top rankings on the App Store in the word game category in 148 countries, Ruzzle became a household name in the US as well as in Sweden, France and Italy. That Ruzzle would reach such heights was not something that MAG's founders believed when the game was launched on Apple's App Store.

“We saw word games increase in popularity on the App Store, which was then a much smaller digital marketplace than today. In addition, we also saw great potential in localizing word games to languages other than English”, Daniel Hasselberg continues.

From small word game to multimillion-dollar success

A few kids in a school in the US are to thank for starting a wave of downloads that led to Ruzzle becoming a viral hit. The game really picked up steam when a rush of players began challenging each other on Twitter.

“We did not have a server team, it was just me and Google's cloud service - which had a much lower capacity then. I had to work on call at night with Google's technicians in the US to stop the game from crashing”, says Kaj Nygren.

With a large growing group of active players, Ruzzle expanded into a cultural phenomenon.  A wave of influential people in completely different fields in both the US and Europe began to challenge each other on Twitter, from politicians and football players to musicians and TV presenters, all playing Ruzzle.

A vibrant community and committed player base

Ruzzle’s game design with matches divided into several fast rounds proved to be a perfect recipe for building a dedicated player base. The chat feature has also been a cornerstone for users to develop rewarding player relationships.

Marco from Italy has challenged the same Ruzzle players for 10 years. These game rivals have all become good friends even though they have never met, “I have changed phones countless times, Ruzzle is the only app that remains”, he says.

Ruzzle a role model for MAG's evergreens

With its committed player community, Ruzzle has demonstrated the long-term potential of mobile gaming and become a benchmark for MAG's evergreens.

“Today, MAG has a great game portfolio with a number of evergreens. However, Ruzzle will always have a special place in MAG's heart, both as an active product in the game portfolio and for us who can tell the story of how this fantastic game came about”, says Daniel Hasselberg.

Fun facts about Ruzzle

  • Ruzzle players have swiped a collective distance of 262 million kilometers - that is nearly to the Sun and back.
  • Ruzzle has been played in every country on Earth.
  • After the US, Ruzzle is most popular in Italy with 17.7 million players. That’s nearly 30% of the Italian population.
  • The most remote town in which Ruzzle has been played is Utqiagvik, Alaska.
  • The longest word found in the game is French, “PANTELLERAIENT” at 14 letters, and has been found by 114 people.
  • The longest English word found is “HEARTHSTONES”, 12 letters, found by 792 people.
  • One player has racked up a total of 473,193 games!
  • Ruzzle players have racked up a cumulative ~150,000 years of play time. That would have required a single person to play continuously since before the last Ice Age.
  • Ruzzle players have found around 300 billion words since 2012. Howard Berg, the world’s fastest reader, would take 23 years to read them all.

For additional information, please contact:
Tove Bengtsson / Marketing Communications Manager / +46 (0)72-220 73 22 / tove.bengtsson@maginteractive.com

About MAG Interactive 
MAG Interactive is a leading mobile game developer focused on casual social games. With passionate, creative teams and a data-driven business model, MAG delivers world-class gaming experiences to millions of players worldwide. MAG specializes in word games and trivia, with a portfolio of titles including QuizDuel, Wordzee, Primetime, Word Bubbles, Ruzzle, Word Domination and WordBrain, that have been downloaded over 350 million times. MAG has studios in Stockholm and Brighton and was listed in 2017 on the Nasdaq First North Premier Growth Market with the ticker MAGI. FNCA Sweden AB is appointed Certified Advisor to MAG Interactive. Email: info@fnca.se. Telephone: +46 (0)8-528 00 399. For more information visit www.maginteractive.com

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