Interim Report January – June 2021
“In the second quarter we saw continued strong engagement in our games and improved monetization”, said Vlad Suglobov, CEO of G5 Entertainment. “Our own games grew 23% year-over-year and 5% quarter-to-quarter in USD terms. The new generation of games (released during the last two years) jumped 74% year-over-year and 13% quarter-to-quarter in USD terms. The new generation of games represented 47% of revenue in the quarter, now our biggest segment of the portfolio by far. If we look at the total own games portfolio it represents 64% of revenue compared to 53% a year ago. All in all, we had a